We built Qenvarith around one specific skill

Building AR apps for mobile devices is a narrow craft — and that focus is exactly what makes our learning material different from generic mobile dev courses.

Founded 2024 · Lviv, Ukraine
AR mobile development at Qenvarith

What we do

AR on mobile is harder than it looks

Most learners who want to build augmented reality apps hit the same wall: tutorials cover the basics, but the gap between a working demo and a shippable app is enormous. Qenvarith exists to close that gap with structured, quiz-driven learning that forces you to actually apply what you read.

Each module combines short explanations with interactive tests and instant feedback — so you know within minutes whether a concept has landed or needs another pass.

Interactive AR quiz module on mobile device

Numbers that reflect where we actually stand

4.9

Average rating across 96 reviews

14

Focused AR learning modules

3

Platforms covered: iOS, Android, cross-platform

600+

Quiz questions with instant explanations

AR adoption on mobile is accelerating — and the skills gap is real. See the research behind our curriculum decisions on our statistics page.

People who built this

A small team with specific backgrounds — not a content farm, not a generic e-learning studio. Everyone here has shipped AR code on a real device.

Ostap Hrynevych, Lead AR Curriculum Architect

Ostap Hrynevych

Lead AR Curriculum Architect

Ostap spent six years building AR navigation features for a logistics startup before shifting to education. He designed the module sequencing and all quiz logic at Qenvarith — every test question maps to a specific implementation mistake he saw in production code reviews.

Daryna Savchuk, Mobile AR Development Instructor

Daryna Savchuk

Mobile AR Development Instructor

Daryna's background is in computer vision research, with three years of applied work on ARKit and ARCore integrations. She writes the technical explanations and feedback copy — the kind that tells you not just what went wrong but which line of your mental model needs fixing.

Bohdan Kovalenko

Gamification & UX Designer

Bohdan handles the interaction layer — point systems, progress indicators, and the pacing of feedback. His rule: if completing a quiz feels like a chore, the design failed. He has prototyped and discarded more reward mechanics than he cares to count.

Iryna Marchuk

Platform & Assessment Engineer

Iryna built the scoring engine and the adaptive feedback system that adjusts hint depth based on how many attempts a question took. She also maintains the question bank and runs periodic audits to retire items that no longer reflect current SDK versions.

AR app prototype built during a Qenvarith learning session

See what the learning program actually covers

View the program