AR for mobile — built from scratch

Apps that put real objects inside the real world

Qenvarith teaches you to build augmented reality apps for iOS and Android — from placing 3D models on flat surfaces to publishing on the App Store and Google Play.

See the full program
Developer building an AR application on a mobile device

Who gets the most from this program

The program works well for a specific kind of learner. Check where you stand before committing time to it.

  • Mobile developers who know Swift or Kotlin and want to add spatial features to existing apps.
  • Unity developers with at least one shipped project who want to move into AR on real hardware.
  • 3D artists who already work in Blender or Maya and want to see their models behave in physical space.
  • Product designers prototyping spatial interfaces — if you can read code, you will follow the technical parts.
Not a fit if
  • You have never written a function in any programming language
  • You are looking for a no-code drag-and-drop AR builder
  • You need a certificate for HR purposes without doing the work
Learner testing an AR application on a smartphone in a real environment

How the work here actually runs

Structure, feedback cadence, and what you ship by the end

Each module ends with a device test — you run your build on a physical phone, not a simulator. Feedback arrives within 48 hours from a reviewer who has shipped at least one AR app commercially.

AR scene rendered on a mobile screen showing spatial anchoring
8
Modules
From ARKit/ARCore setup to multi-user sessions and app store submission.
6
Device builds
Six checkpoints where your code runs on real hardware — not a browser preview.
48h
Review turnaround
Assignment feedback within two days, including line-level code notes.
1
Shipped app
You finish with one published AR app under your name on a live store.
85% ARKit depth
78% ARCore depth
91% Quiz pass rate
67% Completion rate
Taras Holovatyi, lead AR instructor at Qenvarith

Taras Holovatyi

Lead AR Instructor

Shipped four commercial AR apps between 2019 and 2023 — two on App Store, two on Google Play. Contributes to the ARKit open-source community and reviews PRs for a spatial-audio library.

AR development session showing 3D model placement on a physical surface

Who put this together

Qenvarith was set up in 2024 with one specific constraint: every instructor must have shipped a real AR product, not just taught the theory. The curriculum was written from post-mortems of actual app launches — the parts that went wrong as much as the parts that worked.

Curriculum built from shipped products

Every module traces back to a decision made during a real app build — which anchoring strategy to use, why LiDAR changes the physics, where App Store review typically stalls AR submissions.

Reviewers with production context

Assignment reviewers are developers who have gone through App Store submission for AR apps. Feedback references specific SDK versions and device constraints, not generic best-practice lists.

Quizzes tied to decision points

Tests check whether you can choose the right approach under constraints — limited device support, performance budgets, mixed lighting — not whether you memorised API names.